I Choose Meta Quest 3 over Apple Vision Pro — Here’s Why

Three reasons — Usage, Image Quality and Price

Eric
5 min readFeb 23, 2024

Please check out English version at the bottom

我嘗試過 Apple 和 Meta 的最先進的 VR 耳機,很明顯地它們都不是完美的。 然而,如果我目前要在兩者之間進行選擇,我會選擇 Meta 而不是 Apple,原因如下。

你會選哪一個? / 圖片取自 Tom’s Guide

Apple:專注於生產力; Meta:動作導向

Apple 的空間運算真正將 VR 體驗提升到了新的高度。 利用手勢的人機互動介面非常有效率,例如捏合縮放或項目選擇,這有助於執行瀏覽、影片編輯和傳簡訊等任務。 相較之下,Meta 的控制器,它們的電池電量很快就會耗盡,並且會佔用房間不必要的空間。

透過 Apple 的 Vision Pro,使用者可以執行複雜的動作,從而提高各種任務的工作效率。 然而,Meta 的平台鼓勵更動態和互動的模式。 儘管依賴控制器,但它們使 Quest 3 能夠有效處理快節奏的手部動作,非常適合體育模擬等沉浸式遊戲體驗。 就我個人而言,我發現 Les Mills Bodycombat 應用程式在 Meta 平台上特別有吸引力,展示了其積極參與的潛力。

AI 眼中的未來世界, 有著人們戴著 VR 耳機在城市中行走 / 由 Stable Diffusion 2.0 模型生成的圖像

圖像質量:Apple 領先,但 Meta 保持領先

由於採用客製化的 R1 晶片,Apple 的 Vision Pro 以其影像品質脫穎而出。 但問題是 — 它們都無法完全匹配人眼的分辨率(每隻眼睛 1.3 億像素)。 儘管 Apple 擁有令人印象深刻的 2300 萬像素,但這些場景並不會讓你覺得驚嘆不已。 同時,Meta 的 Quest 3 可能沒有那麼銳利,但仍然有自己的特色。

Meta 目前在影像品質方面可能落後於蘋果,但仍有改進的潛力 — 自研晶片。 儘管晶片設計並不像看起來那麼容易, Apple 也是走過 30 多年成為今天的樣子,不過現今科技巨頭都開始發展自己的晶片,Meta 也已經有自研晶片的經驗,他們自行研發的 MTIA 人工智慧晶片,來加快人工智慧模型運行速度。當 Meta 能在 Quest 3 做到自研晶片時,Meta Quest 3 的效能也能與 Apple 匹敵。

Apple Vision Pro 的高成本與 Meta 的易用性

Apple 的 Vision Pro 無疑擁有令人印象深刻的硬體技術,包括促進空間運算和複雜的手部追蹤的雙 SoC。 然而,其 3500 美元的高昂價格讓包括開發商在內的許多消費者難以負擔。相比之下,售價 400 美元的 Meta Quest 3 每一次迭代都在不斷成熟。 低廉的價格可以讓更多人一起使用,促進了社交互動,使其成為與朋友聯繫和參與體育模擬等活動的多功能平台。

結論

Apple Vision Pro 堪稱令人印象深刻的科技奇蹟。 它的眼動追蹤和手部追蹤系統代表了 VR 互動的巔峰,由以徹底改變用戶電腦互動而聞名的蘋果公司完美地執行。 然而,儘管取得了這些進步,Vision Pro 的價格、生態系統和硬體仍然達不到 iPhone 那樣的突破性影響。 主要限制因素在於顯示技術; 除非 VR 視覺效果與我們自然視覺的清晰度相匹配,否則沉浸感仍然不完整,而且沉重的機器會帶來不適。 我會選擇 Meta Quest 3 而不是 Apple Vision Pro,只是因為它是目前更好、更有價值的產品。 透過讓我接觸虛擬世界,它可以為我現在的生活帶來更多好處。

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One More Thing…

蘋果推出 iPhone 徹底改變了智慧型手機產業,它放棄了笨重的實體鍵盤,轉而採用大觸控螢幕。 雖然我目前更喜歡 Meta Quest 3,但我堅信 Apple 在擴增實境 (AR) 方面的使用者體驗方法最終將佔上風。 蘋果擁有發現新 UI 範式的訣竅,他們透過空間運算實現的手勢非常流暢和精確,最大限度地減少了錯誤。我對蘋果在這一領域繼續創新的能力充滿信心,特別是讓他們的 AR 設備更便宜、更容易被大眾使用。 隨著價格的降低和可及性的擴大,更多的人將有機會體驗蘋果一貫提供的無縫用戶體驗。

參考資料

  1. 人眼的像素
  2. Meta 執行長馬克祖克柏對Apple Vision Pro 的評價

English Version:

I’ve tried the state-of-the-art VR headsets from both Apple and Meta, and it becomes evident that neither is flawless. However, if I were to choose between the two at present, I would opt for Meta over Apple, and here’s why.

Which one would you choose? / Image taken from Tom’s Guide

Apple: Focused on Productivity; Meta: Action-Oriented

Apple’s spatial computing truly elevates VR experiences to new heights. I appreciate the ability to use hand gestures, such as pinch-to-zoom or item selection, which facilitates tasks like browsing, video editing, and messaging. In contrast, Meta’s controllers, though functional, fall short. They suffer from quick battery drainage and occupy unnecessary space in the room.

With Apple’s Vision Pro, users can execute intricate movements, enhancing productivity for various tasks. However, Meta’s platform encourages a more dynamic and interactive approach. Despite the reliance on controllers, they enable the Quest 3 to handle fast-paced hand movements effectively, ideal for immersive gaming experiences like sports simulations. Personally, I found the Les Mills Bodycombat app particularly engaging on the Meta platform, showcasing its potential for active engagement.

AI view of people wearing VR headsets walking in the city / Image generated by Stable Diffusion 2.0 Model

Image Quality: Apple Leads, but Meta Holds Its Own

Apple’s Vision Pro knocks it out of the park with its picture quality, thanks to that custom R1 Chip. But here’s the thing — neither of them quite matches the resolution of the human eye (130 million pixels per eye). Even with Apple’s impressive 23 million pixels, the scenes don’t always blow you away. Meanwhile, Meta’s Quest 3 might not be as sharp, but it still holds its own.

While Meta may currently lag behind Apple in image quality, there’s potential for improvement — custom silicon. Although chip design is not as easy as it seems, it has taken Apple more than 30 years to become what it is today. However, today’s technology giants have begun to develop their own chips. Meta also has experience in developing its own chips. They developed their own MTIA artificial intelligence chips to speed up the operation of artificial intelligence models. When Meta can develop its own chip for Quest 3, the performance of Meta Quest 3 will be comparable to Apple.

Apple Vision Pro’s High Cost vs. Meta’s Accessibility

Apple’s Vision Pro undoubtedly boasts impressive hardware technologies, including the dual SoCs facilitating spatial computing and intricate hand tracking. Yet, its hefty price tag of $3500 places it out of reach for many consumers, including developers.

In contrast, the Meta Quest 3, priced at $400, continues to mature with each iteration. Its accessibility fosters social interactions, making it a versatile platform for connecting with friends and engaging in activities like sports simulations.

Conclusion

Apple’s Vision Pro stands as an impressive technological marvel. Its eye tracking and hand tracking systems represent the pinnacle of VR interaction, flawlessly executed by Apple, a company renowned for revolutionizing user-computer interactions. However, despite these advancements, the Vision Pro’s price, ecosystem, and hardware still fall short of making the same groundbreaking impact as the iPhone. The primary constraint lies in the display technology; unless VR visuals match the crispness of our natural vision, the immersion remains incomplete, compounded by the discomfort of heavy headsets. I will choose Meta Quest 3 over Apple Vision Pro, simply just because it is currently a better product with better value. It can provide more benefits to my current life by giving my access to virtual world.

One More Thing

Apple revolutionized the smartphone industry by introducing the iPhone, which did away with clunky physical keyboards in favor of a large touch screen. While I currently favor the Meta Quest 3, I firmly believe that Apple’s approach to user experiences in augmented reality (AR) will ultimately prevail. Apple has a knack for uncovering new UI paradigms, and their implementation of hand gestures through spatial computing is incredibly smooth and precise, minimizing errors.

I maintain confidence in Apple’s ability to continue innovating in this space, particularly by making their AR devices more affordable and accessible to the public. As they bring down prices and expand accessibility, more people will have the opportunity to experience the seamless user experiences that Apple consistently delivers.

Reference Material

中文版:

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Eric

SoC Software Engineer at Tesla | 2021 UC Berkeley EECS | 2019 NTUEE.